YEAR

2026

INdustry

Video game

Life-sim adventure with Disney and Pixar icons

Life-sim adventure with Disney
and Pixar icons

I focused on creating the visual identity, user interface, and overall creative assets while following Disney’s IP guidelines.
I managed the design of new UI features for each update, including Eyes & Skin Customization, Shop Renewal, and the Community Center.

Key Screens

Eyes & Skin Customization

Players can choose from a variety of pupil styles and skin patterns for their avatars. I designed the visuals for both the eyes and the skin pattern options.

Players can choose from a variety of pupil styles and skin patterns for their avatars. I designed the visuals for both the eyes and the skin pattern options.

Shop Renewal

Through user research, I worked with UX designers to proceed with the Shop UI renewal.
First, I enlarged the item images for better visibility. I also added a toggle on the left side of the item to display how it changes between day and night.

Through user research, I worked with UX designers to proceed with the Shop UI renewal. First, I enlarged the item images for better visibility. I also added a toggle on the left side of the item to display how it changes between day and night.

Community Center

A new feature where players can complete duties together through the community system.
I was the sole UI Artist, responsible for this feature, from the initial concept to the final development-ready assets.

A new feature where players can complete duties together through the community system. I was the sole UI Artist, responsible for this feature, from the initial concept to the final development-ready assets.

Icon Guideline

A new feature where players can complete duties together through the community system.
I was the sole UI Artist, responsible for this feature, from the initial concept to the final development-ready assets.

A new feature where players can complete duties together through the community system. I was the sole UI Artist, responsible for this feature, from the initial concept to the final development-ready assets.

Icon Guideline

Live area

Icon Guideline

Dense padding

Basic shapes

Square, Circle, Horizontal & Vertical Rectangle

Corner & Stroke

Corner radius: 20

General stroke: 20 | Detailed stroke: 12

Consistency

Do

Maintain a consistent visual style across the icon set.

Maintain a consistent visual style across the icon set.

Corner & Stroke

Don't

Don’t mix filled and outline icons.

Complex shapes

Do

Simplify icons for greater clarity and legibility.

Don't

Don’t use too much detail—keep it clear at smaller sizes.

HUD and UI Elements

Role

Senior UI Artist

Senior UI Artist

Description

Description

Help with Art director: Jonathan Maggio

Help with Art director:
Jonathan Maggio

Publisher

Publisher

Gameloft in Montreal

Gameloft in Montreal

Date

Date

2023 – 2026

2023 – 2026

Platform

Platform

Nintendo Switch, PlayStation 4&5, Xbox, mobile

Nintendo Switch, PlayStation 4&5, Xbox, mobile

Software Used

Software Used

Unity, Adobe creative suite, Figma

Unity, Adobe creative suite, Figma

Copyright 2026 by Sina Kim

Copyright 2026 by Sina Kim

Copyright 2026 by Sina Kim